Since its founding in 1984, Gimpel Software
has been dedicated to providing the C and (since 1993) C++ programming
community with more effective software tools.
PC-lint for C/C++
the longest continuously
advertised software tool in human history, was first introduced in
1985. It will thoroughly check your C/C++ source code for bugs, glitches,
inconsistencies, non-portable constructs, and much more, so you can find
and fix your bugs more quickly, and more economically,
than with traditional debugging procedures
PC-lint for C/C++ runs on Microsoft Windows and OS/2
FlexeLint for C/C++
The reputation and success of PC-lint drew numerous requests from programmers outside the PC
community for an equivalent product. This resulted in the
introduction of FlexeLint in 1988. FlexeLint is distributed as
shrouded C source code, to make the capabilities of PC-lint available
wherever there is a C compiler to compile it.
FlexeLint for C/C++ runs on all systems that support
a C compiler, including all variants of Unix, VMS, OS-9, etc.
Over the past 25 years, numerous
enhancements have been made to the original product. These include major
language enhancements, such as C++ support in 1993, and also many ground
breaking innovations in the art of static analysis, positioning Gimpel Software at the
forefront of this field.
Version 9.00 Patches
The current patch level is
See our bug fix file
Interactive Demo now supports multi-module checking |
Although PC-lint has been providing multi-module checking since version 1.0 was
released in May of 1985, our on-line demo was set up to process only one source file at a time.
That has just changed. You can now enter several C, C++ and header files into the
online demo to see the power of inter-module checking that PC-lint and FlexeLint have had
from the beginning.
Just follow the set up directives at
Introducing Multiple Modules (MM).
A Bug a Month? It's Harder Than You Think |
Have you ever wondered who's been writing our "Bug of the Month" ads for the past 18 years?
Among all those ads, which one has been the most controversial?
To find out, read an interview of the "legendary Jim Gimpel" by Dr. Dobb's Journal editor,
Interactive Demo |
Did you ever encounter a snippet of C or C++ code that you wanted to
quickly test against Gimpel lint? Check out our new
Interactive Demo. We provide several source files for you
to lint and modify. There's
even a blank slate for your own creations.
Just type or copy your code into the code box, click "Analyse"
and see what happens.
Lint is still a champ at detecting errors
For this review, I prepared a small C file with obvious bugs in
it and asked each vendor to run it at the most
sensitive bug-sniffing levels. Coverity, due to its
detection philosophy, found zero; Klocwork found five.
PC-lint generated 15 warnings. Here, however, is the critical
difference. Only PC-lint correctly identified a miscoded function
call. All vendors agreed this call could generate a null-pointer
exception, which is a showstopper in C and C++ and a specific target
of the reviewed suites.
Andrew Binstock, InfoWorld, January 30, 2006
Visual Lint by Riverblade |
Visual Lint is an add-on software product which allows you
to more effectively run PC-lint from within Microsoft Visual
Studio and even provides for
automatic background linting of your code.
LintProject by Riverblade |
If you're using Visual C++ check out LintProject. It will run PC-lint
on your Visual C++ files (.dsp, .vcproj, .sln or .dsw), and will
produce HTML and XML tables that link to your PC-lint output and
tell you how many lint messages were found in each source file.
Our thanks to Riverblade.
Each year one product is inducted into the Front Line Awards Hall of Fame.
The inductee is chosen for its outstanding contribution to the game
development industry. This year's honor was presented to Gimpel Software's
PC-lint. PC-lint is a tool for programmers which enables them to search
for thousands of types of common errors in their game's C and C++ source code.
Even after a decade of availability, PC-lint continues to be the tool of
choice to verify cross-platform compatibility and source code validity with
the highest standards
Game Developer Magazine Press Release, Dec. 11, 2000
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